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	<title>How to Create a Virtual World / Film Hybrid Property</title>
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	<description>Interactive Film</description>
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		<title>Tools ‹ How to Create a Virtual World / Film Hybrid Property  — WordPress</title>
		<link>http://www.grimecity.com/?p=10</link>
		<comments>http://www.grimecity.com/?p=10#comments</comments>
		<pubDate>Wed, 23 Sep 2009 09:28:41 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Tools ‹ How to Create a Virtual World / Film Hybrid Property  — WordPress.
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			<content:encoded><![CDATA[<p><a href="http://www.grimecity.com/wp-admin/tools.php">Tools ‹ How to Create a Virtual World / Film Hybrid Property  — WordPress</a>.</p>
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		<title>Augmented Reality</title>
		<link>http://www.grimecity.com/?p=9</link>
		<comments>http://www.grimecity.com/?p=9#comments</comments>
		<pubDate>Sat, 19 Sep 2009 10:31:47 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Another option is user generated augmented reality .. rich characters who can do things but controlled by the users
http://livingsasquatch.com/
]]></description>
			<content:encoded><![CDATA[<p>Another option is user generated augmented reality .. rich characters who can do things but controlled by the users<br />
http://livingsasquatch.com/</p>
]]></content:encoded>
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		<title>Augmented reality &#8211; The Possibilities are Endless .. Good video to open your mind to the true potential of &#8216;Augmented Reality&#8217;</title>
		<link>http://www.grimecity.com/?p=8</link>
		<comments>http://www.grimecity.com/?p=8#comments</comments>
		<pubDate>Sat, 19 Sep 2009 10:19:47 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Shows how to create a children&#8217;s game using Augmented reality &#8230; Opens your mind to a mirriad of potential possibilities
Hunting for characters on the loose! 
]]></description>
			<content:encoded><![CDATA[<p>Shows how to create a children&#8217;s game using Augmented reality &#8230; Opens your mind to a mirriad of potential possibilities<br />
<a href='http://www.youtube.com/watch?v=JbTJw_2E-Ww&#038;feature=player_embedded' >Hunting for characters on the loose! </a></p>
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		<title>Augmented Reality</title>
		<link>http://www.grimecity.com/?p=7</link>
		<comments>http://www.grimecity.com/?p=7#comments</comments>
		<pubDate>Sat, 19 Sep 2009 10:14:52 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Using Narrative to direct tourists is always a good option &#8211; eg The Jack The Ripper Tour around East London could be an adventure where you visit the crime spots, find evidence and try and solve the crimes yourself (ie you become Sherlock Holmes for a night) This could possibly include a race against time [...]]]></description>
			<content:encoded><![CDATA[<p>Using Narrative to direct tourists is always a good option &#8211; eg The Jack The Ripper Tour around East London could be an adventure where you visit the crime spots, find evidence and try and solve the crimes yourself (ie you become Sherlock Holmes for a night) This could possibly include a race against time / competing with your friends to see who can solve the crime first </p>
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		<title>Augmented Reality</title>
		<link>http://www.grimecity.com/?p=6</link>
		<comments>http://www.grimecity.com/?p=6#comments</comments>
		<pubDate>Sat, 19 Sep 2009 10:10:49 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Using Augmented reality as part of story telling as opposed to most apps that use it to  find locations and so forth. Ghostwire is a good example of this.
A few more options:
a) An option could be that each time the player / user / viewer opens the application a set of content relevant to [...]]]></description>
			<content:encoded><![CDATA[<p>Using Augmented reality as part of story telling as opposed to most apps that use it to  find locations and so forth. Ghostwire is a good example of this.<br />
A few more options:<br />
a) An option could be that each time the player / user / viewer opens the application a set of content relevant to the story and location is sucked into the phone &#8211; these must then be deciphered by the viewer.<br />
b) Alternatively upon reaching certain locations in game characters could  scatter / litter content from their phones  leaving it there to be picked up by gamers pursuing them &#8211; this could make for live action thriller taking place in and around city streets</p>
<p><a href='http://www.youtube.com/watch?v=jIlxo-X5t5w&#038;feature=player_embedded' >Ghostwire</a><a href='http://www.youtube.com/watch?v=jIlxo-X5t5w&#038;feature=player_embedded' >Ghotwire</a></p>
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		<title></title>
		<link>http://www.grimecity.com/?p=5</link>
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		<pubDate>Sat, 19 Sep 2009 09:57:16 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Facial recognition
]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.youtube.com/watch?v=8WSqhzCMztI&#038;feature=player_embedded' >Facial recognition</a></p>
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		<title></title>
		<link>http://www.grimecity.com/?p=4</link>
		<comments>http://www.grimecity.com/?p=4#comments</comments>
		<pubDate>Sat, 19 Sep 2009 09:54:45 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Augmented reality ...]]></category>

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		<description><![CDATA[Are you planning on using the real world as part of the story environment? There are a number of options here &#8211;
a) real world composited into a game space
b) game world and virtual elements layered (using software) over the real world
]]></description>
			<content:encoded><![CDATA[<p>Are you planning on using the real world as part of the story environment? There are a number of options here &#8211;<br />
a) real world composited into a game space<br />
b) game world and virtual elements layered (using software) over the real world</p>
]]></content:encoded>
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		<title>Augmented Reality Decision</title>
		<link>http://www.grimecity.com/?p=3</link>
		<comments>http://www.grimecity.com/?p=3#comments</comments>
		<pubDate>Sat, 19 Sep 2009 09:54:05 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Augmented reality ...]]></category>

		<guid isPermaLink="false">http://www.grimecity.com/?p=3</guid>
		<description><![CDATA[Are you planning on using the real world as part of the story environment? There are a number of options here &#8211;
a) real world composited into a game space
b) game world and virtual elements layered (using software) over the real world
]]></description>
			<content:encoded><![CDATA[<p>Are you planning on using the real world as part of the story environment? There are a number of options here &#8211;<br />
a) real world composited into a game space<br />
b) game world and virtual elements layered (using software) over the real world</p>
]]></content:encoded>
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		<item>
		<title>Hello world!</title>
		<link>http://www.grimecity.com/?p=1</link>
		<comments>http://www.grimecity.com/?p=1#comments</comments>
		<pubDate>Wed, 16 Sep 2009 20:46:20 +0000</pubDate>
		<dc:creator>Kgrind</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!
]]></description>
			<content:encoded><![CDATA[<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>
]]></content:encoded>
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